Mac App Store

2 ScreenFloat Icon 3  dragged

I’m happy to announce the immediate availability of ScreenFloat v1.5.14 – an admittedly long overdue maintenance update that fixes a couple of issues:

  • A semi-rare crash, that occurred when dragging the mini-icon of a floating shot, was fixed
  • Cancelling a mini-icon-drag by pressing ‘esc’ actually works now
  • Fixed a bug where a cleared keyboard shortcut would reset to its default after a restart of the app
  • Fixed an interface bug where, after sharing a shot, the standard window buttons would appear on the floating shot
  • Fixed a bug where the app would seemingly freeze when “Save as…” and “New Folder” was selected

What’s ScreenFloat?
ScreenFloat lets you take screenshots that float above all windows, so as to keep information always visible (following you around different spaces, windows and full-screen apps).

  • Need to transfer bank account information from a mail to your online banking tool? ScreenFloat!
  • Want to keep a reference image visible? ScreenFloat!
  • Want to just remember a bit of information for a minute? ScreenFloat!
  • The use-cases seem endless (and *are* endless – believe me, I use it all day, all the time 😉 )

While the main “raison d’être” is this floating functionality, ScreenFloat offers a Shots Browser that keeps all the screenshots you take in a neat library you can curate (via titles, tags and (smart) collections).

Each floating shot has a draggable mini-image-icon at the lower left, so you can quickly drag any screenshot you take to other apps, like Messages, Mail, or Twitter, for example.

Links:
ScreenFloat Website (with free, 15-day trial)
ScreenFloat on the Mac App Store

What’s Next?
Looking ahead, I’m working on a substantial v2.0 upgrade of ScreenFloat which will include features like annotations and sync (via iCloud), and I’m also looking into an iOS companion app down the road.
So, although there haven’t been a lot of updates lately for ScreenFloat (mainly because Yoink has been keeping me very busy), I do have lots of plans and love for the app.

 

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What’s Yoink?

Yoink is an app for Mac, iPad and iPhone that speeds up your daily workflow by simplifying and improving drag and drop.
It accepts almost anything you can drag and stores it for you for later use, like a shelf to temporarily “hold something” for you.

Yoink for Mac Update + SALE (25% off!)

Yoink v3.4.2, available now on the Mac App Store, is a minor maintenance update recommended to everyone using the app.
The update brings improved compatibility with Firefox, Sketch and upcoming versions of Safari, as well as more reliable fetching of favicons (in, where possible, higher resolution) for URLs saved in Yoink.

As I’m sponsoring this week’s AppStories Podcast Episode, Yoink for Mac is – for the entirety of the week – on sale, about 25% off its regular price!

Links:
Yoink for Mac Website (with a free, 15-day trial)
Yoink for Mac Usage Tips
Yoink on the Mac App Store (25% off for the week)

Yoink for iPad and iPhone Update

Yoink v1.1.1, available now on the App Store, is also a maintenance update, albeit a larger one.

Among the more than 30 changes, improvements, bug fixes and new features in this update, version 1.1.1 brings:
– Live monitoring of your clipboard when used in Side-by-Side or Slide-Over mode
– Yoink’s Today Widget now offers a way to access all of Yoink’s items, instead of only the 3 most recent ones
– Improvements for item previews
– Downloads now show their progress in percent
– Improved reliability of all of Yoink’s extensions (the keyboard, Today Widget, Action/Share extension and File Provider)
– Fixed many (more or less rare) crashes in Yoink and its extensions

Links:
Yoink for iPad and iPhone Website
Yoink for iPad and iPhone Usage Tips
Yoink on the App Store

Video of Yoink’s new “live clipboard observer”

Video of Yoink’s updated Today Widget

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Yoink Mac App Icon

Just a quick note to let you know that Yoink 3.4.1 is now available for download from the Mac App Store. It’s a free upgrade for everyone who’s purchased it before. You can download a 15-day trial for the app here.

Yoink simplifies and improves drag and drop on your Mac.

Moving a file with Yoink

When you start moving a file in Finder, or app-content like an image from a website, Yoink appears at the edge of your screen, offering a temporary place for you to drag the files to. Without having to keep the mouse button pressed, you can now get to the destination of your file quicker and easier.

What’s New in Yoink v3.4.1?

This version is a maintenance update, improving compatibility with a lot of apps (like Apple Mail and Photos, and many 3rd party apps) and increases the overall stability and performance of the app, for example, it fixes a bug that caused Yoink to no longer work until a restart of the app in some cases.

Pricing and Availability

Yoink 3.4.1 is available for purchase on the Mac App Store for the price of $6.99 / £6.99 / €7,99. It is a free update for existing customers of the app. You can download a free, 15-day demo version here, even if you’ve tried Yoink before. Yoink runs on Macs with OS X Lion 10.7.3 or newer. OS X Yosemite or newer is recommended.

If you’re interested in writing about Yoink, you can download the press kit here, which contains screenshots, links to a short video and further information.
Promo codes are available to members of the press at press (at) eternalstorms (dot) at.

Yoink is also available for iPad and iPhone.

Yoink Usage Tips

To get the most out of Yoink, I’m collecting useful tips and tricks for you on this website.

I’m looking forward to hearing from you and to see what you think about Yoink v3.4.1. If you like the app, please consider leaving a little review on the Mac App Store, it would help me out a lot! Should you have trouble with it or have any feedback or questions, please be sure to get in touch, I’d love to hear from you! Thank you.

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As some of you may know, getting Yoink for iOS through Apple’s App Review was, to say it lightly, a bit of a pain.
In the end, I was able to release it, but a month late. Had this been my first app as an indie developer, there’s a good chance I would have had to declare bankruptcy now.
I am fortunate enough to have a couple of apps out already that create a steady income, but still, I spent about two months exclusively on this app, so it’s still scary thinking about how I got rejected over and over.

Long story short, here’s a couple of thoughts I’ve had during all of this.

TestFlight App Review

From the very beginning, I’ve had Yoink available to a couple of (awesome) testers via TestFlight.
Now, when you add a new app or a new version of the app to TestFlight, it has to go through a review before testers can download and test it.

My question, then, is: Why not reject the app right there if it doesn’t comply with the rules in the App Reviewer’s eyes?
If this is not checked, why have a review for TestFlight apps in the first place?

Or if that’s unrealistic for some reason, perhaps TestFlight App Review could give sort of a “likelihood of getting through the ‘real’ App Review”. Maybe on the levels of “yea, good luck with that” to “possibly, tentatively not going to be rejected”.

It would have saved me (and the App Review person) a *lot* of time and nerves had, for example, the File Provider extension been rejected right then and there for not being cloud-storage based. Or the keyboard, for not having a traditional method of input. Those are all things that could have been avoided, had TestFlight App Review caught these things.

Reasons for Rejection

Yoink was rejected for different reasons and in different areas of the app.
But those reasons were given to me one by one, one submission and “Waiting for Review” -> “In Review” cycle after another.
That’s *such* a waste of time (not only for the developer, but also for the reviewer. But *especially* for the developer).
Why not keep going after finding a reason for rejection and see if there are other issues after that? If so, the reviewer could note them all down and give them to the developer all at once, not one by one.

Notice of Escalation

When an App Reviewer isn’t sure about an app, the review is “escalated”, meaning it goes up one instance in the App Reviewer hierarchy to be reviewed by a “superior”.
That would be the perfect time to let the developer know in advance that, “look, review is going to take a little longer because we’ve run into an issue with your app. Please stay tuned, we’re working on it.”.
Not only would the developer know that it’s going to take longer for the app to be reviewed, they’d also have reassurance that the App Reviewer hasn’t forgotten about the app – anybody who had an app “In Review” for more than twelve hours knows that feeling 😉

In closing, I’d like to say that I have nothing but respect for App Reviewers. Their job is difficult and, mostly, unthankful.
But I believe a lot of grievances on both sides could be avoided if some of these suggestions were put in place.

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