Developer Tip

Just a quick note that since the betas (!) of macOS Ventura 13.0, configuration of 3rd-party widgets is broken, which, of course, means that Yoink’s widget’s configuration does currently not work, and I cannot do anything about it. Let’s hope Apple fixes it soon, macOS 13.0.1 didn’t bring any improvement in this regard.

Here’s a quick video of what I mean:

Again, in my testing, this not only was the case for Yoink’s widget, but a widespread issue over all sorts of 3rd-party widgets, although I do believe that dynamically app-supplied values work. It might only be static values that are affected by this.

At some point in iPadOS 16’s beta, this same bug occurred, but that was fixed before release. I guess the fix didn’t make it into macOS.
Maybe it’s time for another “Back to the Mac” event.


UPDATE (Dec 14th, 2022)

This is still an issue on macOS 13.1 (22C65). Quite embarrassing for Apple.


UPDATE (Jan 24th, 2023)

macOS 13.2 (22D49) seems to have finally fixed the issue – although it *did* take an initial

killall Notification\ Centre

to kickstart the widgets after adding and configuring them. But after that, it seems to work reliably.

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Yoink v3.6.5 re-introduces its clipboard history feature and the accompanying widget.
Here are a few details about its implementation for macOS Big Sur and newer.

The No-Button-Action Conundrum

Widgets on macOS Big Sur and up (and iOS, for that matter) can’t really react to a user’s click on them by themselves, so you cannot run any logic from a user’s input.
A click onto a widget will always bring you back to its containing app, where you can then run logic accordingly.
On iOS, that’s obvious, as it’ll open up the owning app and put it front and center.
On macOS, that can be a little more subtle, because macOS allows apps to run in the background (like Yoink does, mostly).

When you click on an item in Yoink’s widget, it’ll tell Yoink to run the logic to copy the clicked item (or pin it, or add it to Yoink, or reveal it in the browser, depending on the modifier key you pressed during the click).

But there’s a problem with that in the case of Yoink:

The Foreground Conundrum

No matter where you click on a widget (either the background of it, or a SwiftUI Link() object), it will bring its containing/owning app to the foreground.
For many apps, that will be fine. But Yoink is an app that runs in the background and only very rarely needs to actually become the active, keyboard-input-accepting app.

So I thought, perhaps I can have another application inside Yoink’s app bundle, which is LSBackgroundOnly, with a custom URL scheme that would be called from the widget using a SwiftUI Link() object. An app that has LSBackgroundOnly set to YES in its Info.plist cannot present any user interface, and cannot become “key”, even if the system tells it to.
But there’s another roadblock – even though only the secondary app inside Yoink’s app bundle should be able to open the custom URL scheme, the widget will send that Link() to its containing/owning app only, no matter the url scheme. In this case, the main Yoink app.

The point of the widget is to quickly re-copy something and then paste it somewhere right away.
Say you're editing text in TextEdit, then open the widget, click on it to re-copy something and then press command-v to paste it into TextEdit only to hear a beep because the app isn't active anymore (because Yoink is). So you have to click into the TextEdit document to make it active, and only then can you paste. That can (and will) become annoying very quickly.

In order to have Yoink never become the active app from a click on its widget, I’d have to move the widget plugin/appex bundle out of the Yoink app bundle’s PlugIns folder, into the secondary target one’s.
Only that way would the widget attempt to make the secondary target(and thus, not Yoink) frontmost – and fail because of LSBackgroundOnly, leaving the currently frontmost app active – and send the custom URL scheme link to it. The secondary target would then forward the link to the main Yoink app bundle.

Tada, it works. But that lead to yet another problem. (When did “it just works” turn into “it just won’t”? And while I’m at it, what’s with those widgets? They feel quite… neutered to me compared to what they were able to do before.)

The Widget Recognition Conundrum

So far, I managed to have Yoink not become active when an item in the widget is clicked.
But now, with the Yoink app containing the secondary target containing the widget, macOS was unwilling to recognize and show the widget in Notification Centre.
Interestingly, a double-click onto the secondary target in Finder would make it show right away.
Infuriatingly, launching the secondary target quietly from within Yoink at launch won’t – and I had a lot of different approaches:
– Launching the secondary app directly with NSWorkspace’s -launchApplicationAtURL:…
– Launching the secondary app via its URL scheme
– Having Finder open the secondary app
– Running an NSTask open -a <secondaryapp> /path/to/somefile
– Registering the app using LSRegisterURL

None of it worked. I figured, the problem was that it was Yoink launching the secondary app, not the “system” or “user”, like it was the case when double-clicking it in Finder.

Which made me think of login item helper apps.
Inside the macOS app sandbox, an app cannot set itself as a login item. It needs to have another “helper” app inside its Library/LoginItems folder which it designates as a login item, and that app will then in turn launch the containing app. Nuts, but there it is.

The point is, the system launches those login item helper apps, not the containing app.

Heureka. In Yoink, at launch, I set my secondary app, which contains the widget bundle, as a login item with SMLoginItemSetEnabled, causing the system to launch it. Now, finally, Notification Centre recognizes and shows Yoink’s widget.

What a needless journey.

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In System Preferences > Sound > Sound Effects, users have the choice to turn off user interface sound effects (as an example, that might be a “tick” sound when adjusting a slider, or a “lock/unlock” sound when clicking a Lock button).

But how do you respect that setting? NSSound surely doesn’t.
Well, I found two ways to do it:

The “Easy” Way

macOS has a key in the standard UserDefaults object

com.apple.sound.uiaudio.enabled

If it is present and set to true, it’s safe to play the ui sound.

The “Safe” Way

What if the UserDefaults key isn’t present? Or you just want to be absolutely certain that your sound respects the user’s setting?

Use the AudioToolbox APIs. It offers

AudioServicesSetProperty(kAudioServicesPropertyIsUISound,...)

which marks sounds as UI sounds, thus not playing if the user wishes them not to.

It’s a bit more work, but might be the safer way to do it.

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I’m happy to announce the release of a new freeware app: BackLog.

The premise is simple:
It’s complicated, or at least cumbersome, to get logs that predate you clicking “Start streaming” in Console.app – Apple’s recommendation for it is to *create an entire system diagnostics report* and look for files in there. Madness.
I wanted a quick and easy way to, for example, get all log entries from all processes that happened from boot time to 5 minutes after. And that’s what this app lets me – and now, you – do.

Hello BackLog
BackLog, showing all log entries from boot-time to 4 seconds after boot-time.

Using BackLog is pretty straight-forward. Select the process you’re interested in, specify a time-range and an optional text-filter and hit Load Logs.
You can then select it all and copy-paste it somewhere, or hit the little Share button at the lower left to share it as a file.

For convenience, right-click the ‘from’ or ‘to’ date pickers and select a time from the contextual menu, like Boot time.
What makes it a Developer Tool?

While diagnostic logs might appear to be of interest mostly to developers, a simple logging-app is not a developer tool to me, per-se.
What really makes BackLog such a tool, in my opinion, is that developers can create backlog:// links which they can send to their customers, and, when they have the app installed and click that link, all the options (like process, date range and message type) will be set for them beforehand – no hassle. All the customer has to do is hit Load Logs and send the results back to the developer.

Numerous times I’ve had to deal with obscure app-sandbox or keychain access issues in Yoink, and having to tell customers to please open Console, filter for Yoink, and then (hopefully) reproduce the issue is just bad UX.
Now, I can send them this app with a backlog:// link, with a time range pre-defined, and all they have to do is copy-paste the results into a response to my mail. And best of all – they don’t have to reproduce anything, the logs already contain all the info I need from the last time the issue occurred.

You can either copy only the backlog:// link, or have it include pre-written instructions for your customers.
Links and Further Info

BackLog is and will be Freeware. If you like it, however, I’d like to ask you to take a look at my other apps I offer for purchase on the App Stores – thank you 🙂

The app requires macOS 10.15 or newer and is localized – for now – in English and German.
It’s sadly not sandboxed, because the OSLogStore APIs won’t work in the sandbox environment 🤦‍♂️.
But Hardened Runtime is enabled, and it’s been notarized by Apple.
Naturally, it runs natively on both Apple Silicon and Intel Macs.

For BackLog to work reliably, the app must be run from an admin account, or using ‘sudo’ (user-discretion advised)

Website
Direct Download (801KB, zipped)

It’s also my first app completely written in Swift. That doesn’t make the app any better or worse. It’s just a fun fact.

If you have any feedback or questions, you can reach me any time by eMail. I’m looking forward to hearing from you.



Enjoy 🤗


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